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Slender the eight pages game controls
Slender the eight pages game controls













slender the eight pages game controls slender the eight pages game controls

This is where “P.T.” truly becomes frightening, as players, already experiencing an elevated sense of anxiety, are now baffled and panicked. With pattern-recognition comes familiarity, and with familiarity comes confidence the edge is taken off as the player acquires a sense of purpose - and most importantly, control - so, fear is diminished. Through avoidance or gunfight, the enemies are defeated, and through simply playing the game, objectives and patterns are easily learned. Other horror games have you fighting off zombies a la the “Resident Evil” series. Slender Man can be defeated by avoiding him or collecting the manuscripts. These can be fun, but they lack core proponents that are required to make a game legitimately scary. Truthfully, most horror video games rely heavily on this mechanic: a creepy setting with “enemies” who pop out at random to startle the player. What’s stopping me from leaving the forest? Why don’t I just go home? I literally don’t care to know about something I have to traipse through the woods in the middle of the night to find while some guy with a high metabolism chases me. Plus, my motivation - gathering eight pages that tell me more about the mythological being - really isn’t…motivating. If you’re a jumpy person, you’ll get scared, but when it comes down to it, a tall, lanky figure randomly appearing from time to time doesn’t honestly do it for me.















Slender the eight pages game controls